I will shortly discribe our
project here.
The project is fantasy mmorpg
with a 3-d enviroment. The game was created for a command play.
The whole in-game world isn’t devided into several locations and thus
it’s practically endless. It’s under
developing now.
Character.
We have no character and skill
levels also we have no fixed classes.
The character has 3 initial
stats – Strength, Agility and Intelligence.
Developing these stats you
develop the following characteristics simultaneously:
Strength – Damage and health.
Agility – Atack speed and
stamina.
Intelligence – Spell damage
and mana points.
By achieving max level of Strength,
your health won’t exceed 200 – 300 HP.
Depending on the player’s
in-game goal, the player choses how to develop his character’s stats.
But one can maximize only 2 stats and the last 1 will be very poor developed.
Also there are a lot of things
depend on equip of the character. Thus by equiping a light garment
and a spell book or a wizard staff, a player will able to use stronger
spells and spend less mana points and time to cast it then a player
equiped with a full plate armor. Equiping a leather armor a player will
succeed in weapon use will be better protected then pure mage-type player
but he will certainly loose part of his magic abilities. A full plate
equiped player is the best protected player, he also has quite a big
capacity of health because of maximized strength and thus he deals more
damage in combats, but he has practically no magic skills. Using one
kind of weapons, your character will be used to it and thus atack
speed, damage and accuracy will improove. By changing your weapon, the
skill for previous weapon will be reducing and the skill for new weapon
will be raising. If you have maximized a skill for one of the weapon
type earlier, it would take you less time to maximize it again.
Skills.
The skills are developing from
0% to 100%. Developing one of the skills you will acquire new abilities
and higher success chance. A player can choose only several skills in
the beginning and others will be at the 0 level. Some of the skills
are incompatible.
e.g.
If you have chosen necromagic , you won’t be able to use priest magic of Gods of Light.
I will try to explain it better.
The skills will greatly influence player’s in-game life. To
execute some of the actions player will need to use some defenite skills,
not only one but number of them in a different extent.
For the short-range combat
you will need a sword and main combat skill will be certainly sword
usage (developing it you will get higher basic level of its usage and
some special moves). You will use tactic skill which is necessary for
atack speed and paring. Anatomy will help you to deal more damage by
studying some special features of the body. And by studying features
of the armor, armor skill will help you to deal more damage to armored
enemies.
But you can also use these
skills in the different circumstances. Every blacksmith must develop
armor skill otherwise you will create only low-grade armor. Without
anatomy medic won’t heal wounds normally.